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The Chipmunk Physics Engine
While developing Star Fighter X2, I needed a way to handle a system of bodies that would interact with each other. This post will cover how I used the Chipmunk physics engine. Background and Requirements SFX2 used two main “actors” … Continue reading
Posted in Blog, Game Dev, Star Fighter X2, iDevBlogADay
Tagged #iDevBlogADay, chipmunk, cocos2d, game dev, ios
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