Tag Archives: iDevBlogADay

Chipmunk Physics Engine, Part 2

Using the Chipmunk physics engine in Star Fighter X2 was great as I got to learn something new and was able to flex some basic math muscles that I hadn’t had a chance to use in years. I’d like to … Continue reading

Posted in Game Dev, iDevBlogADay, Star Fighter X2 | Tagged , , , , , | 1 Comment