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Chipmunk Physics Engine, Part 2
Using the Chipmunk physics engine in Star Fighter X2 was great as I got to learn something new and was able to flex some basic math muscles that I hadn’t had a chance to use in years. I’d like to … Continue reading
Posted in Game Dev, iDevBlogADay, Star Fighter X2
Tagged chipmunk, Collisions, game dev, iDevBlogADay, Physics, Star Fighter X2
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